Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4916 | 2012-09-29 14:55:44 | 54.69 | 95% |
4222 | 2011-07-08 22:59:57 | 52.01 | 98% |
3627 | 2011-03-31 05:19:22 | 48.96 | |
3301 | 2011-03-19 11:38:08 | 38.36 | |
2821 | 2011-03-03 16:09:38 | 47.66 | |
1950 | 2011-01-29 04:50:58 | 38.41 | |
1533 | 2011-01-18 03:32:26 | 41.61 | |
1523 | 2011-01-18 03:19:49 | 42.01 | |
1149 | 2011-01-06 05:33:57 | 29.58 | |
488 | 2010-12-24 16:25:48 | 26.63 |