Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
835 | 2010-02-15 14:38:47 | 72.06 | |
682 | 2009-12-19 11:35:00 | 68.76 | |
610 | 2009-12-09 15:45:29 | 67.59 | |
499 | 2009-08-14 05:21:13 | 64.06 | |
345 | 2009-07-01 05:40:01 | 51.78 |