Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1754 | 2016-04-29 03:59:47 | 68.22 | 94% |
| 982 | 2013-07-21 03:04:56 | 74.58 | 96% |
| 935 | 2013-07-19 19:56:10 | 66.83 | 96% |
| 826 | 2013-07-13 03:59:36 | 73.08 | 94% |
| 808 | 2013-07-12 21:26:48 | 72.86 | 97% |
| 473 | 2013-06-30 20:13:35 | 51.86 | 85% |
| 121 | 2013-05-12 05:17:35 | 49.92 | 86% |