Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1154 | 2010-02-06 11:20:45 | 83.99 | |
887 | 2009-07-14 05:22:09 | 55.81 | |
865 | 2009-07-12 07:53:40 | 72.50 | |
644 | 2009-06-13 10:01:56 | 67.83 | |
358 | 2009-03-21 10:01:40 | 69.37 | |
125 | 2009-01-15 17:36:31 | 73.98 | |
122 | 2009-01-15 17:33:57 | 72.34 | |
118 | 2009-01-15 11:16:59 | 49.12 |