Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1185 | 2012-10-14 14:41:34 | 67.95 | 96% |
| 347 | 2012-09-13 02:35:17 | 50.18 | 93% |