Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1914 | 2009-09-04 20:38:43 | 65.22 | |
806 | 2009-03-16 11:09:26 | 56.58 | |
168 | 2008-11-29 13:18:15 | 42.41 | |
159 | 2008-11-29 13:03:46 | 38.65 |