Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
323 | 2011-04-29 06:07:18 | 75.51 | |
257 | 2011-04-27 05:57:19 | 73.49 | |
62 | 2011-02-27 14:55:40 | 64.44 |