Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 560 | 2010-09-13 13:18:37 | 32.59 | |
| 482 | 2010-04-15 15:25:58 | 33.03 | |
| 271 | 2010-03-12 08:41:45 | 29.77 |