Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 772 | 2013-06-22 12:17:30 | 59.80 | 95% |
| 270 | 2013-06-16 12:50:18 | 55.30 | 97% |