Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9366 | 2010-04-29 06:47:33 | 62.68 | |
8857 | 2010-03-03 12:36:35 | 54.97 | |
8340 | 2010-02-17 09:05:50 | 56.15 | |
8265 | 2010-02-10 12:04:00 | 65.09 | |
8094 | 2010-02-02 05:31:48 | 55.00 | |
7850 | 2010-01-21 09:37:28 | 48.39 | |
6967 | 2009-12-22 09:27:54 | 45.89 | |
6550 | 2009-12-12 05:27:35 | 53.57 | |
5967 | 2009-09-06 05:54:53 | 53.02 | |
5416 | 2009-08-01 07:51:13 | 44.76 | |
5144 | 2009-07-17 03:45:08 | 38.51 | |
5037 | 2009-07-11 06:28:51 | 53.61 | |
4743 | 2009-06-19 04:11:31 | 50.32 | |
4699 | 2009-06-08 07:07:47 | 44.79 | |
4646 | 2009-06-07 05:09:09 | 53.74 | |
4630 | 2009-06-06 10:10:20 | 41.79 | |
4260 | 2009-05-28 05:33:40 | 44.66 | |
4125 | 2009-05-25 03:35:21 | 41.24 | |
3834 | 2009-05-15 07:10:16 | 42.53 | |
3709 | 2009-05-14 05:07:16 | 38.91 | |
3002 | 2009-04-30 16:48:04 | 35.39 | |
2776 | 2009-04-25 09:41:31 | 39.17 | |
2647 | 2009-04-23 10:58:15 | 41.38 | |
2592 | 2009-04-22 03:11:52 | 43.21 | |
2465 | 2009-04-18 05:53:22 | 35.65 | |
2163 | 2009-04-14 12:35:50 | 36.26 | |
1806 | 2009-04-09 03:52:02 | 35.57 | |
1663 | 2009-04-08 03:50:43 | 34.92 | |
1550 | 2009-04-06 08:29:27 | 35.15 | |
1370 | 2009-04-03 09:00:33 | 35.19 | |
1349 | 2009-04-02 16:41:02 | 30.82 | |
1281 | 2009-04-01 06:37:15 | 39.27 | |
1227 | 2009-03-31 17:17:29 | 30.47 | |
949 | 2009-03-27 12:59:45 | 31.57 | |
637 | 2009-03-24 07:49:19 | 28.56 | |
363 | 2009-03-21 08:06:56 | 24.65 |