Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1314 | 2012-04-19 22:29:03 | 74.07 | 97% |
1254 | 2012-04-19 18:23:58 | 72.86 | 97% |
1217 | 2012-04-19 16:47:18 | 65.24 | 95% |
1210 | 2012-04-19 16:18:06 | 67.25 | 96% |
764 | 2012-04-06 17:10:28 | 66.38 | 96% |