Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 164 | 2010-05-21 18:13:46 | 70.75 | |
| 142 | 2010-05-18 17:19:38 | 70.95 | |
| 1 | 2009-10-13 05:22:14 | 63.50 |