Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3024 | 2013-04-15 20:55:23 | 74.43 | 97% |
2795 | 2013-03-14 16:30:57 | 68.79 | 97% |
2082 | 2013-01-31 17:21:02 | 68.99 | 95% |
1769 | 2013-01-16 23:12:12 | 68.95 | 95% |
518 | 2012-11-26 16:43:14 | 64.98 | 98% |
322 | 2012-11-19 23:10:15 | 62.14 | 96% |