Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3662 | 2010-11-17 15:57:03 | 72.80 | |
3056 | 2010-11-07 20:55:13 | 64.56 | |
2787 | 2010-11-04 20:46:47 | 63.04 | |
1679 | 2010-10-27 19:52:20 | 62.06 | |
1319 | 2010-10-22 15:13:04 | 79.25 | |
1043 | 2010-10-19 14:08:19 | 65.00 | |
698 | 2010-10-15 10:50:17 | 75.46 | |
105 | 2010-10-07 20:12:13 | 61.65 |