Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4016 | 2012-09-23 10:19:17 | 83.32 | 92% |
3864 | 2012-05-31 12:36:15 | 102.21 | 100% |
3514 | 2011-05-18 20:37:50 | 83.44 | 91% |
3353 | 2011-04-29 09:04:04 | 93.90 | |
3217 | 2011-01-04 09:10:41 | 93.01 | |
3103 | 2010-12-23 18:34:39 | 87.33 | |
3050 | 2010-12-16 11:57:44 | 71.93 | |
2759 | 2010-12-07 10:47:50 | 82.89 | |
1642 | 2010-06-28 09:58:24 | 96.90 | |
1252 | 2010-06-12 20:21:19 | 98.51 | |
507 | 2010-04-21 11:35:37 | 94.63 | |
254 | 2010-03-06 12:26:40 | 93.77 |