Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2632 | 2010-08-21 17:10:22 | 92.51 | |
2465 | 2010-07-29 18:45:59 | 79.46 | |
2321 | 2010-07-28 10:23:29 | 78.48 | |
2234 | 2010-07-27 10:31:29 | 91.53 | |
2177 | 2010-07-25 14:26:59 | 81.13 | |
1238 | 2010-07-12 11:48:58 | 81.52 | |
712 | 2010-07-08 12:21:59 | 90.88 |