Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6187 | 2016-08-31 18:15:56 | 70.40 | 91% |
4658 | 2016-01-12 19:17:22 | 58.84 | 92% |
4164 | 2015-08-03 15:31:42 | 55.81 | 88% |
4055 | 2015-06-28 12:29:12 | 58.04 | 92% |
3761 | 2015-02-21 07:00:48 | 62.25 | 91% |
3460 | 2014-12-30 17:21:38 | 58.61 | 88% |
3298 | 2014-12-10 07:05:47 | 62.36 | 90% |
3034 | 2014-09-17 16:25:04 | 51.34 | 88% |
2717 | 2014-07-07 16:48:26 | 50.67 | 90% |
903 | 2013-10-31 16:24:29 | 32.68 | 88% |
899 | 2013-10-30 18:09:38 | 34.05 | 88% |
63 | 2013-09-20 13:23:18 | 25.40 | 93% |