Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
24 | 2010-04-07 17:40:47 | 44.60 | |
20 | 2010-04-07 17:36:18 | 38.93 | |
8 | 2010-02-08 08:22:23 | 45.87 |