Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 899 | 2011-08-20 13:42:45 | 73.56 | 96% |
| 512 | 2011-06-03 15:00:42 | 69.64 | 100% |
| 432 | 2011-05-30 09:42:37 | 60.66 | 92% |
| 151 | 2011-05-18 18:37:01 | 53.85 | 87% |