Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3096 | 2016-06-16 05:55:34 | 73.06 | 92% |
3077 | 2016-06-16 02:28:56 | 76.23 | 94% |
2880 | 2016-03-02 00:16:33 | 69.26 | 88% |
2349 | 2015-12-30 20:03:26 | 66.61 | 91% |
1979 | 2015-12-10 05:46:56 | 77.03 | 94% |
1786 | 2015-10-25 02:11:36 | 71.05 | 90% |
1502 | 2015-10-09 16:54:58 | 72.43 | 94% |
1263 | 2015-09-30 06:01:59 | 81.00 | 99% |
851 | 2015-09-12 19:49:24 | 59.39 | 89% |
737 | 2015-09-03 22:53:20 | 55.41 | 87% |
685 | 2015-08-28 06:26:37 | 78.62 | 96% |
200 | 2015-07-12 17:42:40 | 61.84 | 90% |