Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3192 | 2010-06-12 16:35:15 | 63.21 | |
3104 | 2010-03-25 19:01:14 | 59.97 | |
2949 | 2009-11-01 07:35:00 | 66.83 | |
2784 | 2009-09-30 08:53:18 | 64.14 | |
2406 | 2009-09-07 13:45:57 | 54.66 | |
2354 | 2009-09-05 17:18:39 | 52.80 | |
1957 | 2009-08-17 12:17:59 | 62.51 | |
1761 | 2009-08-01 08:38:33 | 54.53 | |
1709 | 2009-07-27 08:07:39 | 52.06 | |
1403 | 2009-07-13 10:35:24 | 53.46 | |
1119 | 2009-07-06 12:08:07 | 51.87 | |
1074 | 2009-07-06 09:14:36 | 54.77 | |
1028 | 2009-07-06 04:55:32 | 48.62 | |
899 | 2009-06-30 06:43:25 | 49.32 | |
856 | 2009-06-29 11:30:34 | 52.80 | |
666 | 2009-06-24 04:55:38 | 48.20 | |
606 | 2009-06-23 04:57:37 | 49.36 | |
528 | 2009-06-22 06:45:15 | 49.41 | |
342 | 2009-06-15 07:27:06 | 45.03 | |
206 | 2009-06-12 04:55:01 | 42.02 | |
125 | 2009-06-08 09:59:46 | 42.83 |