Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3506 | 2014-10-29 08:23:33 | 87.36 | 97% |
3485 | 2014-10-24 16:36:00 | 80.24 | 92% |
3464 | 2014-10-18 03:14:12 | 90.71 | 96% |
2929 | 2013-10-20 08:10:12 | 87.61 | 95% |
1932 | 2013-01-17 08:44:16 | 72.76 | 94% |
1547 | 2012-11-24 04:52:26 | 74.37 | 92% |
891 | 2012-09-21 11:12:25 | 53.89 | 88% |
875 | 2012-09-21 06:27:41 | 68.51 | 92% |