Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
266 | 2010-10-27 18:44:10 | 116.86 | |
133 | 2010-10-26 16:59:27 | 104.82 |