Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2298 | 2013-04-30 03:05:32 | 88.37 | 97% |
1632 | 2013-04-12 12:14:18 | 78.49 | 97% |
1341 | 2013-04-01 14:42:36 | 83.15 | 94% |
1235 | 2013-03-29 12:40:39 | 76.92 | 92% |
856 | 2013-03-10 13:59:30 | 76.33 | 94% |
620 | 2013-03-03 07:54:28 | 78.64 | 98% |
318 | 2012-11-21 14:15:23 | 76.89 | 98% |