Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2341 | 2012-08-03 14:56:15 | 92.98 | 99% |
1986 | 2012-03-02 16:18:02 | 95.72 | 89% |
1951 | 2012-02-04 16:32:26 | 76.48 | 89% |
1481 | 2011-11-27 20:12:11 | 86.55 | 86% |
1392 | 2011-11-24 14:27:50 | 85.40 | 99% |
1279 | 2011-11-15 18:32:02 | 79.94 | 92% |
930 | 2011-10-16 19:17:24 | 88.54 | 95% |
430 | 2011-08-29 15:01:03 | 69.76 | 93% |
144 | 2010-09-13 11:44:31 | 71.65 |