Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2984 | 2014-09-08 17:22:31 | 51.68 | 87% |
2908 | 2014-07-28 17:30:37 | 47.63 | 84% |
2759 | 2014-06-26 12:21:49 | 67.43 | 97% |
2669 | 2014-06-18 17:34:10 | 67.30 | 95% |
2505 | 2014-05-30 11:59:29 | 60.15 | 91% |
1876 | 2014-01-31 14:45:35 | 63.78 | 93% |
1226 | 2013-11-15 12:05:38 | 55.46 | 90% |
1156 | 2013-11-12 11:39:34 | 48.09 | 87% |
1136 | 2013-11-08 18:25:25 | 53.52 | 92% |
673 | 2013-09-20 11:55:39 | 50.74 | 90% |