Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
174 | 2012-05-01 18:06:16 | 51.03 | 89% |
157 | 2012-04-30 18:09:47 | 49.15 | 93% |
111 | 2012-04-24 18:11:41 | 45.80 | 90% |
24 | 2012-03-09 19:25:12 | 41.20 | 86% |