Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
798 | 2011-05-07 04:22:07 | 56.77 | 95% |
457 | 2011-04-29 05:47:35 | 48.74 | |
170 | 2011-04-16 04:50:39 | 49.00 |