Good games offer players a set of challenging problems and then let them practice these until they have routinized their mastery.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2776 | 2013-11-29 11:24:20 | 135.05 | 93% |
| 2405 | 2013-05-26 13:04:02 | 112.95 | 91% |
| 2346 | 2013-05-09 02:12:37 | 120.24 | 94% |
| 1961 | 2012-11-08 10:00:51 | 86.00 | 89% |
| 1947 | 2012-11-06 07:56:20 | 93.28 | 90% |
| 1661 | 2012-08-14 10:28:46 | 87.54 | 87% |
| 1270 | 2012-07-31 06:31:36 | 84.95 | 84% |
| 1252 | 2012-07-31 06:03:05 | 94.02 | 88% |
| 1242 | 2012-07-31 05:46:47 | 70.80 | 79% |
| 1135 | 2012-07-24 23:09:42 | 76.75 | 84% |
| 624 | 2012-05-25 13:57:29 | 74.18 | 90% |
| 426 | 2012-05-14 12:58:53 | 70.35 | 85% |
| 392 | 2012-05-14 05:55:34 | 69.02 | 82% |
| 250 | 2012-05-11 23:42:27 | 73.41 | 88% |