zetria (primalknight)

Race #22318

View Pit Stop page for race #22318 by primalknightGhost race

View profile for zetria (primalknight)

Official speed 163.09 wpm (43.56 seconds elapsed during race)
Without ending ping 163.57 wpm (129 ms delay sending score to TypeRacer’s server)
Timerless 164.45 wpm (232 ms elapsed before first character typed; 43.20 seconds elapsed during race)
Timerless minus one 164.17 wpm, ignoring the first character typed
Race Start October 5, 2023 3:42:58am UTC
Race Finish October 5, 2023 3:43:42am UTC
Outcome No win (2 of 2)
Accuracy 99.2%
Points 312.58
Text #4940141 (Length: 592 characters)

Both the stack and the heap are parts of memory that are available to your code to use at runtime, but they are structured in different ways. The stack stores values in the order it gets them and removes the values in the opposite order. This is referred to as last in, first out. Think of a stack of plates: when you add more plates, you put them on top of the pile, and when you need a plate, you take one off the top. Adding or removing plates from the middle or bottom wouldn't work as well! Adding data is called pushing onto the stack, and removing data is called popping off the stack.

Characters typed Both the stack and the heap are parts of memory that are available to your code to use at runtime, but they are structued red in different ways. The stoaack sores tores values in the order it gets them and removes the values in the opposite order. This is referred to as last in, first out. Think of a stack of plates: when you add more plates, you put them on top of the pile, and when you need a plate, you take one off the top. Adding or removing plats fromes from the middle or bottom wouldn't work as well! Adding data is called pushing onto the stockack, and removing data is called popping off the stack.
Timing
Character B o t h t h e s t a c k a n d t h e h e
Milliseconds 232 143 24 121 45 191 50 93 24 119 48 71 71 74 96 21 49 72 47 48 0 96 22 49 71
Character a p a r e p a r t s o f m e m o r y t h
Milliseconds 71 24 72 94 96 48 48 73 71 71 49 46 23 72 71 48 74 118 48 24 70 72 120 48 47
Character a t a r e a v a i l a b l e t o y o u r
Milliseconds 47 49 48 70 72 47 25 96 142 71 72 23 72 72 72 71 23 72 48 71 48 49 46 24 24
Character c o d e t o u s e a t r u n t i m e , b
Milliseconds 119 48 95 48 48 72 23 95 24 108 10 73 72 71 48 119 48 47 73 71 47 24 119 48 72
Character u t t h e y a r e s t r u c t u e d - -d -e
Milliseconds 95 48 47 48 48 48 47 48 23 73 47 47 96 47 23 97 96 119 0 143 23 71 263 119 71
Character r e d i n d i f f e r e n t w a y s . T h
Milliseconds 96 47 95 23 75 20 73 72 71 49 141 119 96 47 48 47 49 71 22 73 48 96 71 23 51
Character e s t o a -a -o a c k s o r e s - -s -e -r -o t o
Milliseconds 45 48 70 24 49 263 166 96 72 46 72 95 47 121 48 94 23 96 96 118 120 120 95 94 71
Character r e s v a l u e s i n t h e o r d e r i
Milliseconds 49 72 0 70 72 71 49 48 70 25 22 48 26 72 46 24 73 22 49 190 24 143 72 48 95
Character t g e t s t h e m a n d r e m o v e s t
Milliseconds 48 71 95 95 48 96 0 285 71 73 71 71 46 49 72 47 48 72 47 24 73 47 24 47 50
Character h e v a l u e s i n t h e o p p o s i t e
Milliseconds 0 70 47 72 71 72 24 71 25 22 74 22 73 23 49 47 48 47 72 119 72 119 95 48 47
Character o r d e r . T h i s i s r e f e r r e d
Milliseconds 48 95 96 47 167 23 49 95 71 73 70 73 23 71 48 72 25 71 118 119 96 215 94 119 48
Character t o a s l a s t i n , f i r s t o u t .
Milliseconds 95 72 95 120 71 71 95 95 48 47 48 71 24 119 23 51 72 45 95 96 23 168 48 96 72
Character T h i n k o f a s t a c k o f p l a t
Milliseconds 71 71 143 94 97 70 49 70 48 71 73 71 96 46 49 96 72 46 144 47 48 71 95 48 72
Character e s : w h e n y o u a d d m o r e p l a
Milliseconds 72 0 143 96 95 23 97 24 95 72 71 24 49 22 97 118 48 48 23 49 47 23 72 96 47
Character t e s , y o u p u t t h e m o n t o p
Milliseconds 48 73 0 47 48 71 72 71 24 96 47 48 48 71 48 71 73 47 47 49 71 71 48 47 48
Character o f t h e p i l e , a n d w h e n y o u
Milliseconds 95 49 71 190 95 95 48 48 119 95 119 72 71 48 47 48 73 46 24 50 70 48 95 71 48
Character n e e d a p l a t e , y o u t a k e o
Milliseconds 72 72 47 143 47 24 72 72 96 119 46 48 48 48 47 48 72 47 23 50 45 49 72 47 97
Character n e o f f t h e t o p . A d d i n g o r
Milliseconds 47 97 47 70 73 118 73 46 25 70 48 48 47 48 119 48 120 96 142 48 22 49 71 72 72
Character r e m o v i n g p l a t s f r o m -m -o -r -f -
Milliseconds 48 142 48 25 22 119 25 47 48 48 72 95 48 72 119 71 72 47 48 49 142 120 118 119 143
Character -s e s f r o m t h e m i d d l e o r b o
Milliseconds 95 48 25 72 47 70 74 0 71 46 49 23 72 72 22 74 141 73 71 47 73 95 23 143 23
Character t t o m w o u l d n ' t w o r k a s w e l
Milliseconds 144 96 47 47 49 70 73 47 94 74 94 48 48 47 49 72 71 48 47 72 47 72 71 47 27
Character l ! A d d i n g d a t a i s c a l l e d
Milliseconds 117 143 71 167 143 119 72 47 94 97 165 97 96 70 49 95 71 22 121 73 0 118 47 48 47
Character p u s h i n g o n t o t h e s t o c k -k -c -o
Milliseconds 73 47 48 95 48 94 49 23 72 48 48 71 72 49 0 94 23 95 23 97 96 72 238 94 96
Character a c k , a n d r e m o v i n g d a t a i s
Milliseconds 95 47 48 143 47 25 71 24 96 70 49 48 22 96 49 23 70 49 72 95 72 95 72 95 24
Character c a l l e d p o p p i n g o f f t h e s
Milliseconds 48 119 71 48 95 72 47 24 96 71 95 192 142 47 50 47 46 74 142 72 93 24 48 49 94
Character t a c k .
Milliseconds 96 96 96 71 47
WPM Timing
Seconds WPM
0.87 96.42
1.74 151.52
2.61 165.29
3.48 172.18
4.36 173.56
5.23 179.07
6.1 183
6.97 184.23
7.84 182.13
8.71 172.18
9.58 171.55
10.45 169.89
11.33 162.12
12.2 152.5
13.07 159.78
13.94 157.55
14.81 157.19
15.68 162.23
16.55 164.57
17.42 164.61
18.29 164.64
19.17 162.16
20.04 163.5
20.91 162.42
21.78 162.54
22.65 162.64
23.52 163.25
24.39 165.79
25.26 166.72
26.14 166.67
27.01 167.07
27.88 167.02
28.75 168.63
29.62 169.35
30.49 168.84
31.36 169.5
32.23 165.29
33.1 164.93
33.98 165.29
34.85 164.95
35.72 165.97
36.59 164.64
37.46 164.01
38.33 164.98
39.2 164.38
40.07 163.2
40.95 163.83
41.82 164.15
42.69 163.33
43.56 163.09