Official speed |
82.34 wpm (66.16 seconds elapsed during race) |
Without ending ping |
82.69 wpm (281 ms delay sending score to TypeRacer’s server) |
Timerless |
82.89 wpm (155 ms elapsed before first character typed; 65.73 seconds elapsed during race) |
Timerless minus one |
82.70 wpm, ignoring the first character typed |
Race Start |
November 16, 2023 8:13:56pm UTC |
Race Finish |
November 16, 2023 8:15:02pm UTC |
Outcome |
No win (3 of 5) |
Opponents |
2. pointy_ (83.79 wpm)
4. whitesnake1 (80.06 wpm)
5. danrike22 (67.77 wpm)
|
Accuracy |
96.1% |
Points |
119.40 |
Text |
#4070340 (Length: 454 characters) Just about any way you can paint a tree, seems like somewhere there's one that looks just about like that. That's the nice thing about doing landscapes. If you paint a portrait of somebody and you put the eyes in the wrong place, chances are they're gonna notice. But if you paint a tree wrong, somebody will come along and say, "Hey, I know that tree. He's an old friend. He lives in my front yard, has for many years." So you can't hardly do him wrong. |
Characters typed |
Just about any way ayou can paint a trteeree, seems like somewhere there's one that look s just about like that. That's the nice thing about donig doing landsacapes. If you paint a proortrait of somebody and you put the tyeeyes in the wrogonng place, chances are they're gonna nostitice. Bu t if you paint a tre wee wrong, somebody will come along and say, "Hey, I know that threeree. He's an old friend. He lives in bmy front ayard, has for many heayears." So you can't tharldldly do him wrong. |
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Milliseconds |
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64 |
97 |
120 |
63 |
48 |
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88 |
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56 |
88 |
104 |
224 |
112 |
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128 |
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136 |
80 |
152 |
200 |
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35 |
189 |
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232 |
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64 |
144 |
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160 |
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464 |
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104 |
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296 |
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71 |
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249 |
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64 |
87 |
113 |
96 |
96 |
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47 |
56 |
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448 |
80 |
39 |
73 |
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161 |
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32 |
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272 |
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80 |
136 |
96 |
56 |
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89 |
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96 |
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72 |
40 |
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64 |
280 |
88 |
121 |
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95 |
112 |
288 |
0 |
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0 |
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407 |
72 |
33 |
56 |
64 |
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144 |
88 |
104 |
111 |
442 |
119 |
336 |
88 |
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153 |
47 |
89 |
136 |
168 |
120 |
104 |
96 |
64 |
80 |
72 |
199 |
153 |
112 |
72 |
143 |
104 |
113 |
88 |
192 |
128 |
96 |
400 |
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r |
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80 |
168 |
431 |
81 |
144 |
152 |
111 |
153 |
80 |
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128 |
72 |
291 |
133 |
208 |
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200 |
112 |
264 |
136 |
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48 |
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104 |
63 |
185 |
56 |
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79 |
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32 |
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240 |
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73 |
16 |
72 |
248 |
88 |
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184 |
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40 |
328 |
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352 |
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208 |
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136 |
104 |
96 |
88 |
128 |
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88 |
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120 |
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143 |
81 |
111 |
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49 |
168 |
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176 |
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232 |
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408 |
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176 |
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216 |
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Milliseconds |
48 |
64 |
64 |
152 |
104 |
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167 |
185 |
120 |
120 |
120 |
232 |
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152 |
176 |
80 |
248 |
184 |
239 |
97 |
87 |
137 |
96 |
120 |
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f |
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Milliseconds |
192 |
167 |
73 |
64 |
128 |
144 |
80 |
80 |
168 |
135 |
216 |
193 |
288 |
384 |
128 |
104 |
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72 |
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112 |
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71 |
345 |
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Milliseconds |
312 |
168 |
280 |
176 |
160 |
144 |
24 |
40 |
127 |
121 |
223 |
265 |
192 |
40 |
48 |
160 |
120 |
72 |
200 |
88 |
64 |
144 |
144 |
104 |
40 |
Character |
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a |
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" |
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S |
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o |
Milliseconds |
88 |
119 |
97 |
72 |
176 |
80 |
119 |
49 |
119 |
177 |
120 |
120 |
200 |
56 |
88 |
32 |
191 |
194 |
279 |
152 |
376 |
384 |
232 |
120 |
63 |
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u |
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' |
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Milliseconds |
81 |
80 |
104 |
40 |
64 |
39 |
121 |
72 |
207 |
281 |
168 |
32 |
72 |
128 |
104 |
153 |
303 |
120 |
120 |
144 |
80 |
64 |
88 |
136 |
56 |
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Milliseconds |
96 |
224 |
55 |
105 |
128 |
184 |
88 |
56 |
88 |
80 |
96 |
|
WPM Timing |
Seconds |
WPM |
1.32 |
108.82 |
2.65 |
90.68 |
3.97 |
99.75 |
5.29 |
83.88 |
6.62 |
81.61 |
7.94 |
84.64 |
9.26 |
86.8 |
10.59 |
90.68 |
11.91 |
89.68 |
13.23 |
94.31 |
14.56 |
94.8 |
15.88 |
99 |
17.2 |
94.17 |
18.53 |
93.92 |
19.85 |
91.89 |
21.17 |
92.95 |
22.5 |
90.15 |
23.82 |
88.67 |
25.14 |
88.3 |
26.47 |
89.32 |
27.79 |
88.52 |
29.11 |
89.45 |
30.44 |
86.74 |
31.76 |
88.04 |
33.08 |
89.59 |
34.41 |
89.99 |
35.73 |
88.33 |
37.05 |
86.8 |
38.38 |
87.87 |
39.7 |
86.15 |
41.02 |
84.54 |
42.35 |
85.02 |
43.67 |
86.56 |
44.99 |
87.22 |
46.32 |
86.28 |
47.64 |
86.15 |
48.96 |
85.29 |
50.29 |
84.48 |
51.61 |
84.64 |
52.93 |
84.56 |
54.26 |
84.93 |
55.58 |
83.56 |
56.9 |
83.3 |
58.22 |
84.09 |
59.55 |
83.23 |
60.87 |
82.99 |
62.19 |
82.97 |
63.52 |
82.56 |
64.84 |
82.17 |
66.16 |
82.34 |
|