Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
182 | 2009-05-31 16:00:59 | 33.70 | |
150 | 2009-04-30 11:22:39 | 42.41 | |
14 | 2009-03-22 08:26:50 | 35.32 |