Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving them too readily, we can be badly hurt. But if we've learned from a mistake and became better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?
—from Braid, a game by Number None Inc.
Active since August 6, 2021.
282 total characters in this text.
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| Rank | Username | WPM | Accuracy | Date |
|---|---|---|---|---|
| 1. | DeeDee (deedee09) | 70.35 | 99% | 2022-04-29 |
| 2. | rabbitgrowth (rabbitgrowth) | 70.05 | 94% | 2021-08-06 |
| Universe | Races | Average WPM | First Race |
|---|---|---|---|
| Default (English) | 56,396 | 79.72 | April 3, 2015 |
| Instant Death Mode | 53 | 87.67 | January 29, 2019 |
| ᗜ Stenography | 2 | 70.20 | August 6, 2021 |