Text race history for Urgency (urgency)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
5747 2020-01-26 03:40:33 72.66 93%
2668 2019-01-19 06:15:56 60.58 94%
1141 2018-12-12 00:50:33 64.97 94%