The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5747 | 2020-01-26 03:40:33 | 72.66 | 93% |
2668 | 2019-01-19 06:15:56 | 60.58 | 94% |
1141 | 2018-12-12 00:50:33 | 64.97 | 94% |