The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1610 | 2020-05-05 09:19:59 | 91.19 | 96% |
442 | 2020-05-03 19:53:05 | 93.66 | 97% |