The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2240 | 2019-02-22 22:30:27 | 170.03 | 99% |
466 | 2019-01-11 02:42:46 | 178.01 | 99% |