Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2489 | 2010-12-25 07:41:51 | 98.36 | |
2469 | 2010-12-25 07:24:22 | 86.34 | |
2286 | 2010-12-22 12:14:27 | 83.14 | |
2040 | 2010-12-17 15:36:35 | 78.45 | |
2006 | 2010-10-10 05:07:54 | 92.80 | |
1832 | 2010-10-07 09:38:44 | 90.08 | |
1500 | 2010-09-12 11:35:58 | 86.10 | |
1270 | 2010-08-27 10:18:11 | 81.55 | |
1013 | 2010-07-30 11:39:13 | 84.16 | |
325 | 2010-07-10 14:39:09 | 77.62 | |
308 | 2010-07-10 14:21:35 | 75.08 |