Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9099 | 2017-07-14 22:27:05 | 157.63 | 100% |
7879 | 2017-03-23 18:27:20 | 148.11 | 93% |
7659 | 2017-02-25 20:55:28 | 137.61 | 97% |
6825 | 2017-01-15 19:15:05 | 152.05 | 100% |
6824 | 2017-01-15 19:13:14 | 142.47 | 95% |
5759 | 2013-10-30 03:13:51 | 130.14 | 93% |
5672 | 2013-10-29 02:36:49 | 139.99 | 100% |
5485 | 2013-10-20 22:21:23 | 129.61 | 97% |
4967 | 2012-05-02 13:28:58 | 145.06 | 96% |
4541 | 2011-12-02 22:16:03 | 132.74 | 88% |
4537 | 2011-12-02 22:12:52 | 128.95 | 91% |
4072 | 2010-12-10 16:23:39 | 141.18 | |
3694 | 2010-11-05 20:09:17 | 139.32 | |
3612 | 2010-10-30 01:55:44 | 149.25 | |
3559 | 2010-10-26 20:52:52 | 146.53 | |
3378 | 2010-10-16 15:53:17 | 140.46 | |
3353 | 2010-10-16 14:47:53 | 122.24 | |
2324 | 2010-08-09 15:24:02 | 134.73 | |
1421 | 2010-05-05 00:15:58 | 142.81 | |
247 | 2009-03-26 03:52:13 | 146.83 |