The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
5942 | 2020-09-19 17:47:16 | 129.05 | 100% |
5029 | 2020-07-10 03:56:38 | 125.61 | 99% |
4530 | 2020-06-02 00:25:16 | 114.02 | 99% |
3672 | 2020-05-09 19:10:54 | 100.49 | 97% |
1836 | 2020-03-27 18:36:52 | 109.41 | 97% |
1747 | 2020-03-25 17:09:31 | 123.60 | 99% |