Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
13415 | 2015-05-05 10:46:25 | 138.83 | 89% |
12253 | 2012-12-15 06:58:15 | 159.60 | 88% |
11935 | 2012-09-06 13:41:38 | 163.66 | 100% |
11774 | 2012-08-08 12:51:49 | 153.08 | 95% |
11702 | 2012-08-05 01:29:43 | 147.46 | 96% |
11468 | 2012-07-18 14:06:56 | 143.80 | 95% |
11129 | 2011-12-21 12:46:16 | 154.11 | 98% |
9427 | 2011-09-06 08:38:04 | 164.04 | 87% |
9041 | 2011-08-03 10:54:46 | 160.09 | 87% |
8354 | 2011-07-03 07:38:24 | 169.88 | 87% |
8288 | 2011-06-30 09:52:52 | 146.53 | 88% |
8217 | 2011-06-26 04:41:07 | 153.31 | 87% |
8043 | 2011-06-16 15:16:10 | 149.49 | 87% |
7827 | 2011-06-08 12:49:03 | 159.36 | 100% |
7727 | 2011-06-05 17:26:56 | 155.03 | 87% |
7543 | 2011-05-31 13:42:38 | 154.14 | 88% |
7421 | 2011-05-26 00:21:04 | 167.85 | 87% |
6635 | 2011-05-05 19:56:05 | 153.90 | 88% |
6426 | 2011-04-28 07:40:36 | 155.60 | |
6220 | 2011-04-14 14:28:00 | 158.23 | |
5745 | 2011-03-29 09:53:29 | 150.44 | |
5535 | 2011-03-24 13:17:51 | 142.47 | |
4797 | 2011-03-04 03:25:37 | 153.91 | |
4373 | 2011-02-23 08:29:44 | 137.87 | |
3911 | 2011-02-09 05:47:31 | 135.40 | |
3600 | 2011-01-29 14:34:08 | 159.72 | |
3046 | 2011-01-16 06:16:15 | 165.63 | |
2573 | 2011-01-09 01:58:34 | 144.91 | |
2360 | 2011-01-04 07:01:50 | 135.17 | |
2106 | 2011-01-01 05:55:55 | 133.85 | |
2009 | 2010-12-29 05:27:29 | 162.89 | |
1674 | 2010-12-22 07:06:15 | 147.98 | |
1366 | 2010-12-15 11:59:51 | 145.61 | |
1331 | 2010-12-14 10:36:00 | 132.39 | |
1315 | 2010-12-14 10:10:58 | 133.04 | |
347 | 2010-11-24 08:10:49 | 127.16 | |
341 | 2010-11-24 08:04:47 | 126.07 |