The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4849 | 2019-10-10 01:24:37 | 62.68 | 98% |
3373 | 2019-09-11 16:16:08 | 75.20 | 99% |