All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 6919 | 2020-11-01 03:32:10 | 50.64 | 95% |
| 4818 | 2020-10-20 17:08:57 | 57.99 | 96% |