Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2341 | 2011-12-22 22:34:28 | 57.86 | 92% |
| 1420 | 2011-12-06 20:20:47 | 48.23 | 91% |
| 447 | 2011-11-20 14:02:07 | 46.83 | 90% |
| 400 | 2011-11-18 17:09:03 | 45.54 | 87% |