Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 198 | 2011-12-03 21:19:22 | 57.21 | 87% |
| 13 | 2010-04-11 09:16:20 | 55.94 |