Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
460 | 2012-06-26 20:19:23 | 46.61 | 100% |
446 | 2012-06-26 01:02:42 | 43.06 | 100% |
120 | 2012-05-20 01:31:07 | 49.47 | 100% |