/** Loop waiting for a connection and a valid command */ while (true) { Socket socket = null; InputStream stream = null; try { socket = serverSocket.accept(); socket.setSoTimeout(10 * 1000); stream = socket.getInputStream(); } catch (AccessControlException ace) { log.warn("StandardServer.accept security exception: " + ace.getMessage(), ace); continue; } catch (IOException e) { log.error("StandardServer.await: accept: ", e); System.exit(1); }
Game | Time | WPM | Accuracy |
---|---|---|---|
299 | 2024-08-20 16:15:14 | 41.48 | 94.3% |
296 | 2024-08-20 15:48:39 | 43.81 | 96.2% |
285 | 2024-05-10 15:09:11 | 44.62 | 95.8% |
282 | 2024-05-10 15:02:03 | 43.76 | 96.3% |
270 | 2023-08-28 09:52:53 | 38.65 | 93.2% |
249 | 2023-07-29 15:08:07 | 44.06 | 96.4% |
235 | 2023-07-24 13:17:36 | 48.14 | 96% |
156 | 2023-07-09 09:48:02 | 44.27 | 96.5% |
119 | 2023-07-07 15:07:03 | 35.24 | 95.6% |
91 | 2023-06-23 12:53:51 | 39.73 | 95.4% |
89 | 2023-06-23 12:47:35 | 43.20 | 97.9% |
87 | 2023-06-22 08:00:10 | 40.88 | 96.4% |
75 | 2023-06-05 05:08:12 | 37.14 | 96.3% |
70 | 2023-06-05 04:50:22 | 36.59 | 96.4% |
51 | 2023-02-12 08:36:42 | 31.74 | 96% |
39 | 2023-02-09 02:07:52 | 32.49 | 95% |
2 | 2023-02-01 11:55:56 | 28.09 | 95% |