/** Loop waiting for a connection and a valid command */ while (true) { Socket socket = null; InputStream stream = null; try { socket = serverSocket.accept(); socket.setSoTimeout(10 * 1000); stream = socket.getInputStream(); } catch (AccessControlException ace) { log.warn("StandardServer.accept security exception: " + ace.getMessage(), ace); continue; } catch (IOException e) { log.error("StandardServer.await: accept: ", e); System.exit(1); }
Game | Time | WPM | Accuracy |
---|---|---|---|
96 | 2017-02-20 13:54:34 | 61.28 | 89% |
85 | 2017-02-10 11:26:09 | 62.30 | 91% |
84 | 2017-02-10 11:24:14 | 61.06 | 93% |
77 | 2017-02-10 10:38:09 | 59.08 | 93% |
76 | 2017-02-10 08:57:17 | 58.16 | 91% |
72 | 2017-02-09 13:35:10 | 67.46 | 95% |
58 | 2017-02-08 20:16:18 | 58.54 | 93% |
51 | 2017-02-08 19:55:14 | 58.71 | 93% |
50 | 2017-02-08 17:54:40 | 49.94 | 84% |
39 | 2017-02-08 12:32:22 | 61.22 | 93% |
37 | 2017-02-08 12:25:12 | 57.56 | 92% |
32 | 2017-02-08 12:13:46 | 55.34 | 88% |
26 | 2017-02-08 10:40:36 | 56.01 | 92% |
24 | 2017-02-08 10:36:31 | 59.38 | 92% |
21 | 2017-02-08 10:32:28 | 50.70 | 88% |
11 | 2017-02-07 08:33:35 | 53.60 | 92% |