keski6 (keski6)

Race #183

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Official speed 49.48 wpm (119.56 seconds elapsed during race)
Without ending ping 49.59 wpm (262 ms delay sending score to TypeRacer’s server)
Timerless 49.79 wpm (484 ms elapsed before first character typed; 118.82 seconds elapsed during race)
Timerless minus one 49.69 wpm, ignoring the first character typed
Race Start January 12, 2024 7:42:35pm UTC
Race Finish January 12, 2024 7:44:34pm UTC
Outcome No win (3 of 3)
Accuracy 95.5%
Points 65.15
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed Good games offer players a set of cahallenging problems and then let them practivce tehem until hthey have routinzized their mastery. Then, the game throws an new calass of problem sat te he player )(this is soemmetimes called a "boss") , requiring them to rrethink their thaaken-for -rgranted mastery, . In trunurn, theis is new mastery is consiolidated through repetition (with variation), only to be cahalhallhallenged again. This cysclcle of consolidation and challenge is the basics of the divevelopment of expertise in any damomain.
Timing
Character G o o d g a m e s o f f e r p l a y e r s
Milliseconds 484 476 150 81 121 250 82 67 118 229 58 208 84 118 236 96 116 426 185 0 493 112 60 208 85
Character a s e t o f c a -a h a l l e n g i n g p r
Milliseconds 187 432 131 173 160 70 153 64 97 212 156 561 173 96 118 156 113 147 140 308 75 80 327 301 84
Character o b l e m s a n d t h e n l e t t h e m
Milliseconds 120 288 161 116 155 165 111 221 68 77 67 170 28 138 155 112 304 80 149 80 184 0 136 350 130
Character p r a c t i v -v c e t e -e h e m u n t i l h
Milliseconds 522 369 129 180 599 135 125 644 49 187 81 351 116 385 204 79 101 129 99 171 128 369 171 132 328
Character -h t h e y h a v e r o u t i n z -z i z e d t
Milliseconds 344 113 76 84 220 84 171 45 117 146 76 177 84 80 639 112 92 516 352 186 107 400 224 78 173
Character h e i r m a s t e r y . T h e n , t h e g
Milliseconds 91 741 198 121 113 293 72 150 94 172 104 346 337 197 352 378 102 139 261 124 227 80 57 83 292
Character a m e t h r o w s a n -n n e w c a -a l a s
Milliseconds 106 100 178 92 761 103 80 271 661 219 85 219 97 415 101 156 111 195 104 202 160 384 203 115 222
Character s o f p r o b l e m s -s a t t e - -e h e
Milliseconds 131 49 120 83 97 335 127 54 264 183 76 452 109 287 660 124 80 85 207 122 98 337 163 219 71
Character p l a y e r ) -) ( t h i s i s s o e m -m -e
Milliseconds 94 304 185 45 453 133 129 155 938 276 737 613 53 101 257 53 123 114 42 276 80 162 12 535 640
Character m e t i m e s c a l l e d a " b o s s " )
Milliseconds 203 97 148 123 181 124 207 97 272 147 140 164 80 187 97 165 91 1013 443 85 176 160 891 645 335
Character - , r e q u i r i n g t h e m t o r r -r e
Milliseconds 656 241 219 260 108 564 121 231 97 202 101 92 84 224 65 104 114 117 144 91 135 426 639 383 65
Character t h i n k t h e i r t h a -a -h a k e n - f o r
Milliseconds 133 112 91 113 132 123 208 84 96 449 77 226 108 106 186 432 157 98 97 124 400 913 244 74 117
Character - - r -r g r a n t e d m a s t e r y , - -, .
Milliseconds 81 331 735 629 340 34 150 112 100 571 150 187 95 229 64 140 116 161 107 400 319 352 362 267 1452
Character I n t r u n -n -u -r u r n , t h e i s - -s -i
Milliseconds 308 224 544 129 357 165 44 258 244 142 165 155 96 96 320 181 238 61 84 80 108 100 332 147 145
Character -e i s n e w m a s t e r y i s c o n s i -i
Milliseconds 172 208 64 96 117 111 219 85 236 43 138 155 160 99 285 85 165 117 70 251 78 130 112 142 518
Character o l i d a t e d t h r o u g h r e p e t i t i
Milliseconds 188 175 150 597 169 91 147 211 86 281 77 244 186 76 70 132 299 289 537 267 336 181 128 139 533
Character o n ( w i t h v a r i a t i o n ) , o n l y
Milliseconds 142 154 169 932 344 24 168 115 367 298 135 97 122 229 123 144 148 121 1047 525 227 262 81 158 213
Character t o b e c a h a l -l -a -h h a l l -l -l -a -h -a h
Milliseconds 87 80 21 118 96 138 86 218 146 31 247 66 268 148 156 205 93 149 177 234 151 126 141 200 213
Character a l l e n g e d a g a i n . T h i s c y s c
Milliseconds 327 186 166 163 610 459 149 191 139 135 105 187 570 122 449 164 353 316 166 79 58 262 250 131 207
Character l -l -c -s c l e o f c o n s o l i d a t i o n
Milliseconds 138 276 148 172 42 280 163 127 269 65 120 215 83 496 369 78 157 213 495 123 182 155 219 276 229
Character a n d c h a l l e n g e i s t h e b a s i
Milliseconds 188 196 93 111 208 96 123 153 150 106 144 317 153 101 181 97 59 507 57 86 86 405 122 97 191
Character c -c s o f t h e d i v -v -i e v e l o p m e n
Milliseconds 129 444 87 81 322 94 108 145 24 99 99 276 121 387 400 159 70 203 229 172 340 204 255 97 121
Character t o f e x p e r t i s e i n a n y d a m
Milliseconds 91 105 152 91 111 234 218 225 496 255 332 506 135 414 81 181 96 91 130 205 341 94 243 138 341
Character -m -a o m a i n .
Milliseconds 308 156 193 127 137 103 105 285
WPM Timing
Seconds WPM
2.39 60.22
4.78 65.24
7.17 60.22
9.57 62.73
11.96 68.25
14.35 64.4
16.74 60.22
19.13 60.22
21.52 60.78
23.91 58.21
26.3 58.85
28.7 59.8
31.09 58.29
33.48 57.35
35.87 58.21
38.26 56.77
40.65 55.5
43.04 54.92
45.43 53.88
47.83 54.2
50.22 53.05
52.61 51.78
55 53.02
57.39 52.9
59.78 52.39
62.17 51.34
64.56 50.74
66.96 50.54
69.35 49.32
71.74 48.68
74.13 48.4
76.52 49.4
78.91 49.27
81.3 49.44
83.69 49.47
86.09 49.49
88.48 49.1
90.87 49.52
93.26 48.51
95.65 48.55
98.04 48.59
100.43 48.27
102.82 48.32
105.22 48.93
107.61 49.29
110 49.64
112.39 49.33
114.78 49.56
117.17 49.77
119.56 49.48