The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3363 | 2019-01-21 13:13:28 | 55.36 | 97% |
2337 | 2017-10-20 13:42:16 | 59.82 | 100% |