The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1567 | 2017-01-19 14:46:28 | 60.83 | 99% |
1539 | 2017-01-18 13:01:17 | 53.12 | 93% |